Android Studio Game Development Concepts and Design by 2015

Android Studio Game Development Concepts and Design by 2015

Author:2015
Language: eng
Format: epub


Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mViewMatrix, 0);

starfield.draw(mMVPMatrix);

}

public static int loadShader(int type, String shaderCode){

int shader = GLES20.glCreateShader(type);

GLES20.glShaderSource(shader, shaderCode);

GLES20.glCompileShader(shader);

return shader;

}

public static void checkGlError(String glOperation) { int error;

while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) {

Log.e(TAG, glOperation + ": glError " + error);

throw new RuntimeException(glOperation + ": glError " + error);

}

}



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